Archive for October, 2011

Sig Generator Working Again!

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Huzzah!  The WoT Signature File Generator is working again!

I finally stopped killing tanks and (gasp) actually doing REAL LIFE work long enough to get the Signature File Generator working again.  Officially, it is still in Beta, and it is only fixed for the US server (once it has been tested for a couple days, I will make the changes in the EU and RS servers)

Sorry it took so long… game on!

There’s GOLD in them thar hills!!!

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Tonight, TDC took the 5th and 6th pieces of land!  We are now accruing about 500 gold a day, and the time was right tonight for our first gold distribution to the Clan members.  Anyone who been a member for more than a week, and has been on and active within the last 10 days, got a little something extra in their stockings tonight!

The admins are still working out all the details of how we are going to distribute the gold, as we want to be fair to all our mates who are putting in the long hours in defense of our little budding empire.  We will be dispensing gold regularly now, and (don’t hold me to details) we are going to be running monthly competitions and events.

Congratulations, mates… we have fought long and hard for land, now start enjoying the spoils of war!

Sports Interactive set to score again with Football Manager 2012

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LONDON (August 11th, 2011) – Sports Interactive Ltd. & SEGA® Europe Ltd. today unveiled the latest version of their successful football management simulation series, Football Manager™ 2012. Planned to be in stores before Christmas, Football Manager 2012 will once again allow you to take charge of your favourite football team and put your managerial skills to the test.

The award-winning Football Manager series has now sold in excess of 7 million copies worldwide and has topped the UK and many European PC charts for the last seven years, with over 108 weeks at no.1 in the UK to date.

“We’re delighted to finally be able to start talking about Football Manager 2012” said Miles Jacobson, Studio Director at Sports Interactive. “It’s another year of evolution, with some revolution thrown in for good measure so we’re pretty sure our dedicated communities, and hopefully lots of new people too, get to play and enjoy the game when it’s released later in the year.”

Counting over 800 new features, not including changes to the rules of the games 50+ leagues, Football Manager 2012 promises to be the most realistic, immersive and playable football management simulation ever for any fan who has ever dreamed of making the big decisions, both on and off the field.

 

Key new & improved features for Football Manager 2012:

Transfers & Contracts – significant changes to the transfer and contract systems, including loyalty bonuses, better implementation of amateur and youth contracts, an improved transfer centre and the ability to lock areas of the contract negotiation when you aren’t prepared to budge. This helps you to manage your budgets and gives you flexibility in what you offer money hungry players, or agents, as incentives.

Scouting improvements – using several real life scouting reports, a new in-game report has been devised which includes squad analysis, tactics information and information about goals scored and conceded alongside lots of other scouting improvements, giving you all the information you need to prepare before kick-off and throughout the season.

3D Match Improvements – new animations, a whole new crowd system, improved weather system, more stadiums, plus two brand new cameras – “Behind Goal” and “Director Cam” as well as all other camera angles being reversible – meaning you can watch and analyse every aspect of every game.

Manage Anywhere, Anytime – the ability to add or take away playable nations in your saved game as often as you want. Manage in that country at the start of the next season- meaning you don’t have to stay in the nations which are chosen by you to be playable at the start of your career.

Tone – a whole new level has been added to team talks and conversations, with the new tone system, which allows you to specify the way you want to say things – be as cool as a cucumber by saying things calmly or throw tea cups around by saying things with passion. There are 6 different tones to choose from with specific comments per tone.

Intelligent Interface – a new adaptive layout system, which means the higher your screen resolution, the more info is easily at your fingertips. The new interface also contains new filters, customisable columns, a new tactics screen, and lots of new overview screens.

Brand New Tutorial – standing separate from the main game, a mode to help new players find their way around the game easily, whilst also offering tips to experienced managers on how to get the most out of the game, as well as a new in-game “how to” system.

On top of these key innovations, there are lots of areas of the game that have had huge improvements, such as the media system, press conferences, the youth system, newgens, the social networking options, friendlies, international management and many more which will be detailed in a series of video blogs over the coming months, alongside more information about Football Manager 2012.

For further information please go to www.sigames.com or www.footballmanager.com.

Defense of the Land

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Well as you know, about a month ago I put a brutally honest post into the forums, about being sick of playing the bridesmaid role when it comes to Clan Wars. Well all I can say is that I am loving not being a bridesmaid anymore.

A win yesterday gave us land, so instead of losing it straight away we wanted to hold it. And a fantastic effort by all. The Commander, Dept Commanders, and Field Commanders got together 2 hours before the match, to work on fine tuning of the normal strategy. The discussion although starting to heat up, got to a point where, we were all happy with the way we were going to roll out.

Then we decided, was as good a time as any, to ensure our players, knew where they could go without getting smashed by Arty. So we went into a Training Room, to better understand what we were doing.

Rising Sun Killers got through to battle us. Unfortunately they had lost to us for the previous 4 days straight, so they tried something different with their strategy. Lets just say it failed badly.

To the guys that missed the fight today, I apologize. To the guys that were in the battle, WELL DONE!!!! I think we can chalk that tactic up, as worthwhile to keep. And no it wasn’t really defensive. The best form of Defense, is a strong Offence, and we proved that we are a force to be reckoned with.

In defense of the Motherland

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We defended our land tonight, due in large part by some changes to our strategy.  We are getting stronger every day, and now we have proven ourselves to be a player on the Clan Wars map.

The details will be coming over the next few days, and I can’t say too much at this point, but we Wilso, Bonestriker and I have been working hard behind the scenes to help make us a stronger Clan.  The alliances that we are forging will be for the benefit of TDC and TDC2, and will benefit us not only now, but once Clan Wars comes out of beta.

In the coming days, we will be seeing great things for the Clan.  I know that some of you were upset that we didn’t have more battles tonight, but please believe me that the sacrifice will be well worth it.  In the days to come, we are going to have plenty of battles, and the chances are that soon we will need to be defending multiple territories at the same time.

As a final note, a great note of thanks needs to be given to everyone who has been putting constructive criticism into the strats, worked with us in the training battles, and helped hone our battle plans into the winning strategy that helped us defend our land tonight against a strong contender inside of 5 minutes.

Congratulations, mates… we are now officially a force to be contended with!

Land Ho!

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It took months for us to take our first piece of land.  It took 24 hours to lose it.  48 hours later, we stormed the beaches and took the land again!

It was a tense night, full of frustrations, but in the end we gained Tlemcen again, and sweet it was that we took the land back from the people that took it from us.  Sweeter still was that we gained the land through a technical victory!  Whether Rough Riders screwed up when casting their chips and forgot to leave any for home defense, or if they were just so confident that they would gain the land they were trying to push on to, we may never know.

Not that it matters, of course… the land is ours.  But there is an important lesson to be learned here:  World of Tanks is a complicated game, and we often forget this because the controls for your tank are so easy to use.  But while the controls are simple to use, the mechanics of the game are far from simple to master.  Driving around and shooting tanks is easy… surviving a game while inflicting maximum damage to the enemy often is not.

Yes, we have land.  But this is ONE step on the ladder, it isn’t the top.  Now that we have land, we need to concentrate on holding it, expanding, building alliances and grinding our vehicles until we forge an empire that can stand proud on the Global Conquest map!

We have a home!

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We had already fought in 2 landings, one of which we made to the landowners before suffering a staggering defeat at the hands of 9 Maus. The third landing came, and we easily defeated the Philippine Vangards of Peace 4 (they wanted peace, we brought them a peaceful death).  Encouraged, we faced Rising Sun Killers, and the battle was close… real close.  But we endured… we outplayed, outgunned and outlasted then… and then we faced the landowners…

The battle began at midnight (my time).  Our arty was ruthless, our tankers relentless.  We took the fight to the Vietnam People’s Army…

AND WON!

Congratulations TDC, we now have land to call our own!

Upcoming Events!

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Welcome to the newest little corner of our blog… the “upcoming events” section.  Here you will find the latest news on things going on all over the globe, from conventions to tournaments.

Things are looking GOOD!

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Well with the upcoming release of BF3, We are getting things organised behind the scenes here at TIDMADT.

With many of our gamers taking part in the BF3 open BETA, we have been able to have a good look at how the game plays compared to the previous versions of battlefield, whilst it has been noted that there are a few problems with the BETA most have already been addressed by DICE & EA to have been fixed for the release. So hopefully the release of BF3 should go very smoothly.

Now the best part about this news, TIDMADT will be hosting at least 2 BF3 Servers from DAY 1, 1 server will be for our North American Community brother to have fun on AND 1 server will be for our Australasian part of the community. Server names and IP’s will be released closer to day 1 of BF3.

Steve Jobs, innovator and founder of Apple, dies at 56

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When Steve Jobs began hacking together bits and pieces in his mother’s garage with Steve Wozniak, they may have dreamed of great success, but there is no way that they could have imagined the full impact they would have on technology.

Keep in mind that I am a PC guy.  I have never owned an Apple in my life, never listened to an iPod, never surfed on iPad, never called on an iPhone.  Personally, I prefer the more open architecture of Android, and think that (for what I do) PCs have always overshadowed Apples.  (actually, I prefer Linux to Windows, but now we are really getting far off base).  In fact, looking at Apple products, I would have to say they do far better on devices than they do with computer.  I think their marketing department is the best thing about their company, and that a great number of people who buy the devices do so because they want to be part of the “in” crowd.

However, I have to admit that without Apple, without the vision of Steve Jobs, the face of computers and technology would be far, far different… simply put, the world was made a better place by Steve Jobs.

I could say that I prefer my Android phone over an iPhone, but had there not been an iPhone there would be no Android.  I could say that I prefer many tablets over the iPad, but if there had been no iPad, there wouldn’t be a tablet market as we know it.  I could say that, for all its problems, I prefer Windows to Mac, but Windows followed Mac into the arena of graphical interfaces.

Steve saw what nobody else saw.  He saw the potential of the little bits and pieces sitting around him.  His goal, from the beginning and right through to the end, was to make technology available to the public in a simple and easy way that they could understand and integrate into their everyday lives.  Whatever aspects of Apple I don’t like, I have to admit that he did exactly that… and while there are devices that I think may do a better job, they all followed Steve Jobs to the market place.

Steve Jobs had a dream, and he followed it… and his dream led us all into a much brighter tomorrow.